Captivated by Visual Effects in films. Mastered know-how in 3D Visualisation, Scripting, ICT and Electromechanics to exercise a broad set of technical skills. Completed intensive industry-oriented courses in 3D and VFX to meet the high standards. Having 3 years experiance as a Houdini FX Artist on film projects and Series. Aiming towards the grand goal to be an allround Houdini fx artist in major fx heavy feature films.
The software I use mainly is Houdini other softwares are: Maya, 3ds Max, Mari, Nuke, 3DEqualizer, PFTrack, Zbrush.
My IT background gives me also the possibility to script and program. VEX, C#, Java, python ...
Projects
2018 Houdini FX artist on Viking Destiny, Swoon, My Brilliant Friend, Conspiracy of Silence at UMEDIA
2017 Houdini FX artist on Journey's End, I Kill Giants, Promise at Dawn, Black 47, A Band Called Impaled Rektum at UMEDIA
2016 Houdini FX artist on Robbi, Tobbi und das Fliewatüüt at Walking The Dog
2016 Houdini FX artist on Another Day of Life at Walking The Dog
2015-currently Houdini FX artist, Sword FX lead and matchmover on Troll Bridge at Snowgum Films
Education
2013-2015 3D for visual effects, 40 weeks online, Escape Studios
2010-2011 3D animation Maya, cvo Kisp
1998-2003 Bachelor’s Degree, ICT (Electronics), Katholieke Hogeschool 'Sint-Lieven', Gent
Certifications
September 2013 CGWORKSHOPS Nuke Compositing for 3D Artists by Nick Deboar
June 2013 CGWORKSHOPS Hard Surface Character Modelling by Josh Herman
Work experience
April 2011 – November 2015 3D Visualisations, Jan De Nul
April 2007 - April 2011 Senior IT Support Engineer, Tele Atlas, TomTom
August 2004 - April 2007 Mobile Mapping Officer, Tele Atlas
Languages
Dutch: Native
English: Professional working proficiency
French: Elementary proficiency
Are you interested in working with me?
Please feel free to contact me at:
Email: info@cockx3D.be
Phone: +32 477 84 01 50
http://cockx.cgsociety.org
https://vimeo.com/cockx
https://www.facebook.com/cockx3d
https://be.linkedin.com/in/cockx
imdb page